![]() ![]() This content is transcluded from Lava § Lava Depth.Lava will destroy any item of White rarity (Other than the aforementioned exceptions) including Coins, if it is deep enough for the item to sink past its midpoint. Many enemies also lack the ability to drop down from Platforms, which can be exploited to effectively trap them in a certain part of the farm. Note that flying enemies will usually avoid the Lava (if the player is underneath the lava pit, that can lead some flyers to their death), but they can still be killed by other methods, such as Minions or Traps. The pit should be at least 8 blocks deep so grounded enemies cannot jump out. When the player is standing below the pit, enemies that spawn will climb up the slopes and fall into the lava pit. A common design is the "Volcano farm": a Lava Pit between two ramps, made with hammered Blocks. It can deal effectively with most basic grounded enemies, as well as some flying ones, however it is ineffective against Casters and those that can phase through blocks. The simplest way to keep most enemies contained is with a pit filled with Lava. One thing that makes mob farm making so hard is that you almost always have to fight enemies when making the farm. A Star in a Bottle (or few) will help with mana recovery. The farm can be improved with Campfires, Heart Lanterns, and Honey to increase health regeneration, and Water Candles increase enemy spawns. While Doors prevent most enemies from coming in, some can also break them down or simply phase through them. A farm can also be built from scratch, which can be remarkably efficient once the initial time and effort are put in.Īny monster farm should also include a safe zone which is protected from enemies, allowing the player to recover health and make use of weapons that can attack through walls. Once found, the location can then be modified further to improve its efficiency and reduce the enemies that spawn outside of it, for which Explosives and Mining Potions can help. Examples include a large section of a Cavern, or a big room in the Dungeon. When looking for a good place for farming, wide and open areas are preferred. The basic idea of farming enemies is to find or build an area where they can be easily gathered and killed in one place. This becomes particularly important when large numbers of enemies are being killed and dropping items. If more items are dropped into the world, the oldest item will despawn. It's also important to know the limits on dropped items: while they do not expire, there is a worldwide limit of 400 such items that can exist at once. This allows the player to farm biome-exclusive enemies and their drops in a single convenient location.
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